The wording was the familiar: “I’d like to add you to my professional network.” The sender was familiar, too, but not for the reason Krevat expected. On March 8, 2011, Joclyn Krevat, an occupational therapist in New York, was sitting at her computer when she received a most unusual LinkedIn request. wouldn’t be very logicalĪnd what if german has greece and yugolavia, and US puts subs in adriatic sea.Updated at 9:10 a.m. Since 4 is less than 10 (the damage done is less than the maximum that the sea zone can sustain), Italy subtracts 4 IPCs from the income it collects.īut say, greece has 2 adjacent convoy zones, can greece lose 4 IPC? The total IPCs controlled by Italy adjacent to sea zone 97 is 10. Repeat this process for each eligible sea zone.Įxample: Italy controls Southern Italy, Northern Italy, Yugoslavia, and Albania, and there are two UK submarines in sea zone 97. Finally, subtract whichever of those two numbers is lower from the income you collect. Then, add up the total number of enemy warships (submarines count as two) to get your potential losses in that zone. For each such sea zone, first add up the total IPC value of the adjacent territories that you control, giving you the maximum number of IPCs that you can lose in that zone. Sometimes we alternate Russia’s turn between both allied your Collect Income phase, check for any convoy sea zones that are adjacent to territories that you control and that also contain warships (not transports) belonging to powers with which you are at war. Even when we split the allies up differently, Russia is a bit of a question. There is nothing good about playing the US/Russia, waiting for 3 rounds to go by, and the game is paused until the next day lol. In our group Russia is an inept power to play because it can be very boring unless there is a Sea lion. The US/Russia comes into play slowly, and you don’t want someone to have only the US/Russia because of that. On the Euro side the UK gets a lot of action as do the French (turn one). As China/India looses ground the US picks up steam so that player is involved throughout. On the Pac side, US controlling Anzac seems right because they need to work together once the US gets into the game. Some of their powers are in the fight from the get go, some are dwindling, and others are ramping up. Does the Pac player allow the Siberians to march home? Dose India give up some air/fleet to Egypt? This gives the Euro and Pac allied players something to do throughout the game, and coordination is a must.
The 2 US players lobbying for income/units is kinda what happened historically (which theater gets a boost?). We have done this in the past, and it is pretty cool. Ofcourse this involves heavy coordination in strategy of spending US $. So an Aircraft carrier could be sunk, but the combat move would still remain valid because it was valid at the time of the player declared its option in a 2v2 live game is to split the Allies up by theater, which we like to do.Īllies player 1: US (Atlantic), UK (London), Russia, FranceĪllies player 2: US (Pacific), UK (Calcutta), Anzac, China This rule is only checked BEFORE the resolution of combat. So if my understanding is correct, you cannot send more planes than valid landing zone, and that includes aircraft carriers.
#WHAT HAPPENS IF YOU DONT SAVE ITEMAN FULL#
A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase. It must save enough movement points to get to a friendly territory where it can land. Thus, a strategic bomber with a move value of 6 can’t move 6 spaces to get to a hostile space. List itemAn air unit’s movement in any complete turn is limited to its total move value. Is that correct?Īn air unit that moves in the Combat Move phase must generally reserve part of its move value for the Noncombat Move phase, at which point it must return to a safe landing spot using its remaining movement. Because of that, the maximum of airplanes (Fighter or Tac) is limited to 4. He possess no island or friendly territory and only two aircraft carriers can move into the area for planes to land. So if a player were to send some planes in a naval battle, you cannot send more planes than your AC capacity (if no other landing area).ĮG : Player X attacks a fleet. Is that correct? A valid landing area includes aircraft carrier. When using airplanes for combat, ALL AIRPLANES must have a valid landing area. Hey everyone, I have a question about airplanes movement.